Block: this player can no longer invite you. You can unblock them in your Account tab.
Message from the host
The winning line is shown in the darker shade.
How would you like to play today?
Every winning card is shown to all players. The winning line is in the darker shade.
Registration is required. Tap the Account tab to register or log in, then come back to join.
Enter your FULL NAME and phone number, upload your payment receipt, then tap Request card sheet.
Pay your fee first (tap i to see where to pay), then upload a photo of your receipt.
Private: only you and the host can see your files. Up to 5 files, 5 MB each (photo, PDF or Word).
Like your cards? Tap Save all my cards to keep the whole sheet in your Own card folder, and play it again in any game from “Choose card/sheet” → Own card. Tap ☆ Save on one card to keep just that card (for games where you choose 1 to 6 cards). Saved cards turn Mesta Maroon and only you can play them.
Your account shows here: your play credit, Wallet, cash out and statement. It appears once you have a card sheet or a player account.
New player? Tap Register. Already registered? Tap Log in to see your account statement and cash out.
Your username is the name you will use in the game: everyone sees it in the players list, on winning cards and in the chat. Use letters and numbers (2 to 20).
Only the host can see your bank account number. You need your phone number and PIN to log in on a new phone, so remember your PIN.
By registering you agree to the .
These players cannot invite you to a private chat, and they do not see your name in their invite list. Press Unblock to allow them again.
The host checks the bank and approves it – your play credit goes up straight away, and it shows on your statement.
Up to 5 files at a time, 5 MB each. Only you and the host can see your receipts.
The host sends your cash out to this account. Only you and the host can see it.
Pick any member who is logged in now – in the game or not, paused or not.
Only you and the other player can read a private chat. When the chat ends, its messages are deleted.
Tap a player's name to invite them to a private chat.
Only the host account can draw numbers and manage players.
A new game clears the called numbers and winners. Players keep their cards unless you issue new ones. Round number wrong (or you forgot to turn the round count on)? Use ◀ ▶ to set the right round: it keeps counting on by itself from there.
Shows every player a countdown, with the name of the line that is about to start, before the game starts and between the prizes (Line 1, Line 2 and Full House; in Kashock, Line 1 and Full House). When the countdown ends, numbers start being called automatically. Keep this host page open.
Set the Te Corner prize in the Prizes and Fee tab (percentage of the prize pool, or typed by hand) together with Line 1, Line 2 and Full house.
Akea ni bo is a normal game (Line 1, Line 2, Full house). The Player Entry Fee is Free game (players pay nothing) and the prizes are set by hand: type them in the Prizes and Fee tab. Guests do not need to upload a payment receipt: they just enter their name and request a card sheet. When you switch Akea ni bo off, everything goes back to normal.
Each sheet is one card. In a 3-sheet game every player must pick any 3 cards of their own choice (the same card can be picked twice and numbers may repeat) and hold all 3 to claim a win. The limit is 1 to 5 sheets. It also decides how many cards new players and “New cards for everyone” get; “Issue now” gives every current player that many random cards (use it before the game starts).
ON: new visitors and players see a “Try a free practice game” button. The practice game runs only on their own phone – no money, no credit, nothing is saved and your real game is not affected.
Checks every player’s play credit and Wallet against their own statement, and this game’s fees and prizes against the winners. It runs by itself after every game and every 10 minutes.
Each game has its own app colour. The app changes colour by itself when you switch a special game on or off. Tap a game, then tap a colour to change it. It changes on every player's screen straight away.
Choose how everyone's card sheets look. It changes on every player's screen straight away, even during a game.
Give the player the ticket code shown next to their name. They enter it under “My cards”.
Click the button twice to delete every player and their cards, dropped players included, so you can start fresh. Winners, prizes and chat are kept.
Players who paid by bank transfer. Check your ANZ account for the reference and amount, then approve: the play credit is added at once.
Choose the language of the game on this phone.
These words are shown when a player chooses Kiribati. Please check them and correct any word – your changes are used on every player's phone. To translate more of the game, add the exact English text as it appears on the screen.
Loading…
Everything changed on the host side, with date and time: settings, prize stages, winners awarded or cancelled, game pauses, member status, and money changes made by the host (credit added or changed, payouts, prizes taken back, invite bonuses).
Saves a copy of all the game data in one file on this phone or computer: players, members, credit and Wallet balances, every top-up, fee and prize, Own cards, awards, messages and all your game settings. Do it once a week, and keep the file safe (Google Drive or a USB stick). If anything ever goes wrong, this file lets the game data be put back.
Keep the file private: it holds your players' details. Not included: payment receipt photos, private chats, and the phone login keys.
Sent by a player's phone by itself when they are signed out unexpectedly, or when they press Phone check at the bottom of the game. Shows why it happened, which browser and version, and whether the phone can keep the login – with advice on what to tell the player.
Press Go live and speak. Every approved player who has the page open hears you within a second or two. Your browser will ask to use the microphone.
Connecting…
Type a message. Every approved player sees it as a large pop-up on their screen (like a winner announcement) with a sound. It closes by itself after 15 seconds, or sooner when the player closes it. Tick “Also read it aloud” to have it spoken, or leave it unticked for a silent pop-up. Visitors do not see it.
Pin a message at the top of the page. Everyone who opens the link sees it, including people who have not requested a card sheet yet. For example: Game will be hosted tonight at 9:00 PM.
Tick this to also show the notice as a pop-up screen over the app for 30 seconds (players can close it sooner).
One hour before the start time, players and visitors see a countdown timer next to the game status in My cards.
One minute before the game start time, every phone, tablet or laptop that turned on game alerts rings and vibrates, even when the app is closed. Alerts are sent as high priority, so they wake sleeping phones straight away. Players turn alerts on in their Account tab.
Players and visitors see this text when they hover over or tap the “i” button next to “Attach payment receipt”. Put your ANZ account name, BSB and account number or PayID, the amount, and what reference to use.
Whatever you write here pops up on every signed-in player's screen as a special Attention card, right after they sign in. It closes after 30 seconds (60 seconds when it has a poster), or when they tap Noted / E reke raoi. Tap 📎 Attach poster to add a poster picture; players can tap it to see it full screen. The pop-up is empty until you write a message: if there is no message, players see no pop-up. Each new message pops up again on all players' screens.
Ticked: the message pops up for players. Not ticked: no message appears to players (your message is kept here so you can tick it again later).
Text your registered members' phone numbers through ClickSend. ClickSend charges your account for every message, so check the count before you send. Members can switch SMS off for themselves in their Account.
Find the API key in ClickSend: Developers, API Credentials. It is stored on your Supabase server and is never shown to players.
Press Issue rating card and a 5-star card pops up on every player's screen (and stays until they send it or close it). The average stars show on the front page next to Register and Log in. Ratings add up; use Clear to start again.
Write the rules players should read, upload a PDF or photo of them, or both. Players see a Game rules button at the top of the app. Leave it empty and Save to hide the button.
Every day at 2:00 am (Tarawa time) the game saves a record of every player's play credit and Wallet winnings (registered members, players in the game, and removed guests not yet settled). It is emailed to you as a spreadsheet and kept here, so you can download any day's record. Records are kept for 400 days.
Checking…
Emails are sent with Resend (free). 1) Sign up at resend.com with the email address below. 2) In Resend, open API Keys, press Create API Key and copy it (it starts with re_). 3) Paste it here and press Save. The key is kept safely in the database and is never shown again.
No records yet.
Every winner you award is saved here automatically, with the winning card. The last 5 games are kept; older games are removed by themselves. Only you can see this. Use the arrows to open a game or show a winning card.
Search everything saved in the game: statements (fees, top-ups, prizes, cash-outs, transfers), winners, missed win reports and players. Then save what you found as Excel or PDF.
Missed win reports from the last 7 days: player, card, the number they typed, your decision and the prize.
Your commission for each day: the entry fees players paid, minus the prizes paid to their Wallets (plus any private chat income). Newest day first. Tap a day to see its games.
When you remove a guest (a player who is not a registered member) who still has credit or Wallet winnings, their details are saved here automatically: name, ticket code, phone number, credit, winnings and bank account (if they gave one to cash out). This also happens with Remove all players and cards. Registered members are not listed: their money goes back to their member account. Press Mark as settled (twice) once you have paid or sorted it out.
How long a guest who left can come back with their ticket code and get their saved balance back. After that the code expires and you settle the balance yourself.
Every player's account statement is kept here, including players who have left. Search by name, or filter the list, then tap a name to open that player's full statement.
Removes every statement entry dated more than one year ago, for all players (press twice to confirm). Players' current credit and Wallet balances do not change. Download the saved records first if you want a copy.
Players register once with their name, phone number, bank account number and a PIN. You approve who can join. Only you can see bank account numbers. When a member asks to cash out, a glowing box appears on their row: send the money to their bank account, then press Paid to deduct it from their winnings.
The prize pool uses the Player Entry Fee (set below). Enter the share for each prize. Players see the amounts on their dashboard, and they update as players join.
Type what each prize is, for example $20 or a voucher. Players see exactly what you type.
Only for the dab-yourself (manual dab) game. In the auto-dab game a winning card always wins, claimed or not.
OFF: prizes are awarded as now – whether the winner claims or not, you can still award them and they receive the prize.
ON: when a card completes a line (Line 1, Line 2, Full house, also in special games and Te Corner), the game waits and the player must press Claim within the seconds you set. If they do not claim in time, that card misses the prize, the game carries on and another player can still win it.
One fee for everything: it builds the prize pool (fee × players) and is the amount taken from each player's credit when each game starts.
Give each player a credit balance. When each game starts (the first number is called), the Player Entry Fee is taken from every active player's remaining balance. Top-ups are always added to what is left. A player whose credit falls below the fee is paused and cannot play the next game until you top them up and unpause them.
Wipes every player's balance (to 0 unless you type another amount). Press the button twice to confirm. Normal top-ups never reset anything; they add to the balance left.
To invite someone to a private chat, a player first unlocks it: they choose one of your plans and pay from their Wallet or play credit. Set each plan's length (minutes, hours, days, weeks, months or years) and price. Players can buy more time while unlocked – it is added on. Accepting an invitation is free. No plans = private chat is free.
Players in a private chat can make voice and video calls to each other. Calls go straight from phone to phone and usually work on Wi-Fi. Some mobile networks block direct calls: if players say calls do not connect, add a call relay (TURN) server here (for example from metered.ca or Cloudflare – they give you the address, username and password). Leave empty if calls work.
Reward your most loyal members. Most games played: the member who plays the most games in the period wins. Top credit spender: the member who pays the most game fees from play credit in the period wins. Best Lucky player: the member who wins the most times in the period (Line 1, Line 2, Full house and other prizes; cancelled false wins do not count) wins. Set the effective date, the prize and the period (week = 7 days, fortnight = 14 days, month or year, Tarawa time), press Save and switch it ON. Members see the promotion and where they stand on the Players dashboard. Set the effective date: on that day members see a message about the promotion every time they open the game. Periods count from the effective date. When a period ends, the winner is picked and announced by itself (you do not need to do anything): each winner gets a special prize card in their game and taps it to collect the prize into their Play credit (shared equally on a tie). Promotions are for registered members only, not guests. Tap Not eligible next to a member to leave them out of a promotion.
Loading…
None yet.
Give a Most games played, Top credit spender or Best Lucky player award by hand to any player you choose (member or guest), for example from what you have seen. The player gets a special prize card in their game, taps it, and the prize goes into their Play credit with the coins. Other players are not told.
None yet.
Loading…
When a player saves cards to their Own card folder they pay from their Wallet or their play credit. A full sheet of 6 cards (Own these cards, Save this sheet) costs the sheet price. One card (the star on a card) costs the one-card price; 2 to 5 cards cost the one-card price for each card, never more than the sheet price. Registered members pay these prices; guests pay double. Saving cards that are already in their folder is free. Uploaded (scanned) cards have their own price below. Set 0 to make saving free.
When a player uploads their own paper cards (Upload card) and wants to keep them in their Own card folder, they pay this amount from their Wallet or their play credit. The same price for members and guests. Playing the uploaded cards in the current game without keeping them stays free. Set 0 to make keeping uploaded cards free.